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LIGHTING

AND LOOK DEVELOPMENT

Medieval Doctor's Bag

This scene depicts a Medieval doctor's bag and some of its contents: a bone saw, a syringe, and 2 scalpels. The purpose of this project was to showcase the same objects, materials, and composition with distinctly different lighting setups, conveying several moods.

Role(s):

Responsible for:

  • Scene composition

  • Look Development

  • Lighting

  • Rendering

  • Compositing

All models and texture maps courtesy of Fab

Scope:

Solo project, 2 weeks

Date of completion:

April 2026

Victorian Office

This scene depicts a Victorian office at different times of the day. In three different lighting setups, varying between exterior and interior sources, different tones are displayed without altering the models or materials.

Role(s):

Responsible for:

  • Scene composition

  • Look Development

  • Lighting

  • Rendering

  • Compositing

All models and texture maps courtesy of Fab

Scope:

Solo project, 3 weeks

Date of completion:

April 2026

Eerie Farm

This scene shows a disheveled, forgotten barn, overtaken by wilting grass and skeletal trees. Several compositions are shown, including those with an actor.

Role(s):

Responsible for:

  • Scene composition

  • Look Development

  • Lighting

  • Rendering

  • Compositing

All models and texture maps courtesy of Fab

Scope:

Solo project, 3 weeks

Date of completion:

May 2026

COMING SOON

Tonight's Exhibition

In this short film, a pharaoh passes away and wakes up as a mummy trapped in a private art collection.

Role(s):

Lighting Artist

  • Participated in showcasing a graphic lighting style using the aiToon shader in Maya

  • Created and adjusted tonemaps, specularity, roughness, etc.

  • Created and adjusted key lights, fill lights, rim lights, and glows

Environment Lead, Modeler, Texturing artist

Scope:

Responsible for 11 shots; Lighting team: 16 members; 60 weeks for entire film

Date of completion:

June 2026

©2024 by Ashton Richards (robobotic.art). Proudly created with Wix.com

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