Medieval Doctor's Bag
This scene depicts a Medieval doctor's bag and some of its contents: a bone saw, a syringe, and 2 scalpels. The purpose of this project was to showcase the same objects, materials, and composition with distinctly different lighting setups, conveying several moods.
Role(s):
Responsible for:
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Scene composition
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Look Development
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Lighting
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Rendering
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Compositing
All models and texture maps courtesy of Fab
Scope:
Solo project, 2 weeks
Date of completion:
April 2026
Victorian Office
This scene depicts a Victorian office at different times of the day. In three different lighting setups, varying between exterior and interior sources, different tones are displayed without altering the models or materials.
Role(s):
Responsible for:
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Scene composition
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Look Development
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Lighting
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Rendering
-
Compositing
All models and texture maps courtesy of Fab
Scope:
Solo project, 3 weeks
Date of completion:
April 2026
Eerie Farm
This scene shows a disheveled, forgotten barn, overtaken by wilting grass and skeletal trees. Several compositions are shown, including those with an actor.
Role(s):
Responsible for:
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Scene composition
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Look Development
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Lighting
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Rendering
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Compositing
All models and texture maps courtesy of Fab
Scope:
Solo project, 3 weeks
Date of completion:
May 2026
COMING SOON
Tonight's Exhibition
In this short film, a pharaoh passes away and wakes up as a mummy trapped in a private art collection.
Role(s):
Lighting Artist
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Participated in showcasing a graphic lighting style using the aiToon shader in Maya
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Created and adjusted tonemaps, specularity, roughness, etc.
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Created and adjusted key lights, fill lights, rim lights, and glows
Environment Lead, Modeler, Texturing artist
Scope:
Responsible for 11 shots; Lighting team: 16 members; 60 weeks for entire film
Date of completion:
June 2026


















